Monthly Archives: October 2010

You may think you are moving forward full-steam but when people try out your game and you cringe as you realize they don’t know what the hell to do or they aren’t “doing what they’re supposed to”… it’s time for … more

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Release Date: January 2011 Game @ 40% You’ll notice the release date pushed back as well as the actual development percentage down instead of up since last time. Our estimation of 50% a little over a month ago was perhaps … more

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For our game we decided on the precept of non-numerical progression– the idea that player progression is not portrayed through increasing statistics but by the gain of unique/unitary items. This is the difference between role-playing games like Final Fantasy and … more

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Around a month ago I played a battle and did not like what I saw. Dinosaurs spawn and you initially have one ninja. Gradually ninjas one at a time would spawn in, the type and order you chose beforehand. Dinosaurs … more

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Well here it is, in mostly finished fashion.. comments are always welcome! Spent an inordinate amount of time on this thing– from the initial designs in photoshop to annoying css quirks and wordpress-php-foolery. Making a website is a lot of work, I … more

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